I don't remember really using it much at all in my first play through, using the titles I learned over the course of the game and just buying equipment was more than enough to get past anything. How so? From the perspective of the normal difficulty (keep in mind this is my whole point here, I'm speaking from the perspective of the average player in their first run who I'm assuming is NOT regularly consulting guides, doing a ton of excessive grinding/farming, or playing on the hardest difficulties they can get to), you really aren't pushed to use Dualizing much. I think other games are much more structured to push you down a path of increasingly elaborate and greater abilities in their core growth system, while in Zestiria's you're given more of a choice in how and when your equipment skills get to a level of complexity and strength. I do think it's a testament to the flexibility of the system, it would suck for a lot of people if the game expected otherwise, but that is quite a difference from Zestiria's main subsystem versus something like Graces or Xillia. A game like Graces or Xillia 2, even on Normal, would be noticeably harder or more constrained if I let my Titles or Allium Orb stagnate in the same manner by sticking to a Title or Orb Element I preferred for so long, however. I myself remember just trying to preserve the all stats Union bonus on Sorey for many hours since I didn't feel like using the synthesis system to build anything that could be better and more elaborate, and I never felt like the game tried to punish me for doing that. You can keep a lot of the same skills you had a good deal earlier in the game, or just do things randomly as you said, and even if you're not really getting skill arrangements that are much better than what you had many hours before, you can still push through well enough. It reminds me a lot of FFX's equipment system in fact. I do think, however, that "stagnation" is easier (more "acceptable") in Zestiria's core subsystem than it is in many previous games. Tales legacy costumes available on February 5 for 300 yen eachĪltogether, all of the costumes announced for the Tales of Zestiria will cost 13,800 yen.I don't feel you get weaker often in Zestiria, so I'm not arguing that. Sengoku Basara attachments on January 29 for 200 yenĪll eight lead characters in Tales of Zestiria will also get swimwear and school costumes which will cost 300 yen each. Lallah – Shura Kirigakure clothes and hairdoĮdna – Shiemi Moriyama clothes and hairdo Mikleo – Yukio Okumura clothes and hairdo
#Tales of zestiria sorey costumes plus
Rose – Haruka Amami clothes and hairdo plus Haruka, Yukiho, and Makoto doll attachmentsīlue Exorcist costumes available on January 29 for 500 yen Lallah – Miki Hoshii clothes and hairdo plus Miki, Hibiki, and Iori doll attachmentsĮdna – Yayoi Takatsuki clothes and hairdo plus Yayoi, Ami, and Ritsuko doll attachments Rose – Asuka costumes and attachments available on January 29 for 300 yen eachĪlisha – Chihaya Kisaragi clothes and hairdo plus Chihaya, Takane, Azusa doll attachments Rebuild of Evangelion costumes available on January 29 for 500 yen each The first wave of downloadable content starts on January 22, the day the PlayStation 3 title comes out, with crossover costumes from the Rebuild of Evangelion anime series. Bandai Namco is preparing a digital wardrobe for the characters in Tales of Zestiria.